Measured: an average of 24 online over 4d, about 17K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.28 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 14:13 UTC — too early to measure the effect.
Over the last 7 days the game averages ~5.6K visits/day compared with 14.05K/day across 264 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 14:13 UTC | ReleaseRoblox place update | — | — | 20.1 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 18 | 35 | +2.7K |
| 11/04/26 (Wed) | 23 | 36 | +5.4K |
| 11/03/26 (Tue) | 20 | 23 | +5.2K |
| 11/02/26 (Mon) | 21 | 24 | +6.2K |
| 11/01/26 (Sun) | 31 | 31 | — |
| 10/28/26 (Wed) | 7 | 7 | — |
| Lifetime daily avg (264d since launch) | — | — | +14.05K/d |
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