Measured: an average of 106 online over 4d, about 76K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.37 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/03/26, 22:33 UTC. Online since the update: −16.5% against the hour before it.
Over the last 7 days the game averages ~7.8K visits/day compared with 16.48K/day across 262 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 22:33 UTC | ReleaseRoblox place update | 88 | 94 +6.8% | 73.5 −16.5% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 58 | 113 | +2.8K |
| 11/04/26 (Wed) | 78 | 97 | +7.5K |
| 11/03/26 (Tue) | 86 | 116 | +7.5K |
| 11/02/26 (Mon) | 95 | 134 | +8.3K |
| 11/01/26 (Sun) | 163 | 180 | — |
| 10/28/26 (Wed) | 43 | 43 | — |
| Lifetime daily avg (262d since launch) | — | — | +16.48K/d |
🛑 WARNING: Photosensitive Content, Jumpscares, Loud Sounds 🩸 CLASSIC: The original Bloodtide you know and love, slightly "butchered" to comply with ToS. Your entire town has been sealed off from the rest of the world. Between the endless fighting, shouts, and rising tension, you're being worn thin. Now you're seeing things you shouldn't. Something is deeply wrong. It's time to prepare. A fast-paced arcade shooter with light horror elements. Play in your server region for better latency. 🔫 Cho