Measured: an average of 210 online over 6d, about 150K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.43 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Not counted: 1 at R$ 1 or from R$ 999,999. These are usually test or locked items.
Last counted
Up +17.5% since this time yesterday
This game +17.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~31.89K visits/day compared with 44.3K/day across 261 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/08/26, 12:26 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 189 | 272 | +18.67K |
| 11/04/26 (Wed) | 197 | 260 | +27.77K |
| 11/03/26 (Tue) | 232 | 325 | +36.16K |
| 11/02/26 (Mon) | 210 | 291 | +30.08K |
| 11/01/26 (Sun) | 228 | 265 | +53.91K |
| 10/31/26 (Sat) | 171 | 171 | +11.53K |
| 10/30/26 (Fri) | 223 | 223 | — |
| 10/28/26 (Wed) | 78 | 78 | — |
| Lifetime daily avg (261d since launch) | — | — | +44.3K/d |
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