Measured: an average of 127 online over 4d, about 92K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.39 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Not counted: 2 at R$ 1 or from R$ 999,999. These are usually test or locked items.
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~17K visits/day compared with 243.82K/day across 261 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/18/26, 09:49 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 114 | 218 | +14.52K |
| 11/04/26 (Wed) | 85 | 127 | +19.32K |
| 11/03/26 (Tue) | 118 | 218 | +19.11K |
| 11/02/26 (Mon) | 144 | 253 | +24.21K |
| 11/01/26 (Sun) | 162 | 165 | — |
| 10/28/26 (Wed) | 52 | 52 | +5.4K |
| 10/27/26 (Tue) | 78 | 85 | — |
| Lifetime daily avg (261d since launch) | — | — | +243.82K/d |
🐱👤 Use you NINJA SKILLS to Reach The End! ⛩️ How To Play : - Train on the Treadmill to gain SPEED 👟 - Use Dash, Doube Jump and Wallrun to beat the Obstacles 🏃 - Earn Trophies by reaching new Stages 🏆 - Unlock New Ninjas⭐ Controls: Space x2 : Double Jump E : Dash