Measured: an average of 26 online over 4d, about 18K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/04/26, 05:25 UTC. Online since the update: +95.6% against the hour before it.
Over the last 7 days the game averages ~13.07K visits/day compared with 22.07K/day across 260 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 05:25 UTC | ReleaseRoblox place update | 10 | — | 19.6 +95.6% |
| 11/03/26, 12:16 UTC | ReleaseRoblox place update | — | — | 17.5 |
| 11/01/26, 15:24 UTC | ReleaseRoblox place update | — | 36 | 28 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 18 | 34 | +3.8K |
| 11/04/26 (Wed) | 16 | 22 | +13.96K |
| 11/03/26 (Tue) | 25 | 25 | +11.57K |
| 11/02/26 (Mon) | 25 | 30 | +13.69K |
| 11/01/26 (Sun) | 36 | 36 | — |
| 10/28/26 (Wed) | 26 | 26 | — |
| Lifetime daily avg (260d since launch) | — | — | +22.07K/d |
):: предупреждение: эта игра страшная... 👍 Поставьте лайк игре, если вы пережили монстра! its the year 2166..... Also the game is inspired by :) [The Smiling Wrath] and :) [The Smiling Wrath] it's also a good game!!! теги: смерть страшно выжить 666