Measured: an average of 38 online over 4d, about 27K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.3 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 16:04 UTC — too early to measure the effect.
Over the last 7 days the game averages ~3.4K visits/day compared with 3.5K/day across 243 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 16:04 UTC | ReleaseRoblox place update | 15 | — | — |
| 11/04/26, 19:20 UTC | ReleaseRoblox place update | — | 35 | waiting for 24h |
| 11/03/26, 21:38 UTC | ReleaseRoblox place update | — | 30 | 27.5 |
| 11/01/26, 19:28 UTC | ReleaseRoblox place update | 53 | 62 +17% | 40.7 −23.3% |
| 11/01/26, 08:00 UTC | ReleaseRoblox place update | — | — | 55.8 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 16 | 25 | +1.7K |
| 11/04/26 (Wed) | 29 | 35 | +4.4K |
| 11/03/26 (Tue) | 31 | 39 | +3.4K |
| 11/02/26 (Mon) | 30 | 40 | +2.5K |
| 11/01/26 (Sun) | 61 | 68 | — |
| 10/28/26 (Wed) | 33 | 33 | — |
| Lifetime daily avg (243d since launch) | — | — | +3.5K/d |
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