Measured: an average of 22 online over 4d, about 15K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.27 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~4.4K visits/day compared with 12.13K/day across 2846 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/29/24, 19:00 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 20 | 35 | +2.3K |
| 11/04/26 (Wed) | 15 | 22 | +5.7K |
| 11/03/26 (Tue) | 21 | 31 | +3.4K |
| 11/02/26 (Mon) | 23 | 27 | +4.1K |
| 11/01/26 (Sun) | 27 | 27 | — |
| 10/28/26 (Wed) | 20 | 20 | — |
| Lifetime daily avg (2846d since launch) | — | — | +12.13K/d |
Update : - Added secret badges. - Added a new gamepass that allows you to teleport between levels. WARNING : The levels will automatically reset if no boxes are moved for a certain amount of time, so make sure you don't leave the boxes unmoved for too long if you don't want to redo everything from the beginning. This game was originally just some game I made for fun in a few hours many years ago, back when I barely knew anything about how to use Roblox Studio. Thats why it has so many dislikes