Measured: an average of 44 online over 6d, about 31K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.31 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +175% since this time yesterday
Updated 11/04/26, 17:14 UTC — too early to measure the effect.
This game +175% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~5.1K visits/day compared with 6.4K/day across 194 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 17:14 UTC | ReleaseRoblox place update | — | 16 | waiting for 24h |
| 11/03/26, 08:57 UTC | ReleaseRoblox place update | 18 | — | 23 +27.8% |
| 11/02/26, 16:59 UTC | ReleaseRoblox place update | — | 19 | 18.5 |
| 11/01/26, 21:11 UTC | ReleaseRoblox place update | 24 | — | 19 −20.8% |
| 11/01/26, 13:56 UTC | ReleaseRoblox place update | 115 | 80 −30.4% | 41 −64.3% |
| 10/31/26, 14:22 UTC | ReleaseRoblox place update | — | — | 115 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 45 | 94 | +2.6K |
| 11/04/26 (Wed) | 14 | 23 | +3.1K |
| 11/03/26 (Tue) | 21 | 23 | +3K |
| 11/02/26 (Mon) | 19 | 19 | +3.6K |
| 11/01/26 (Sun) | 73 | 115 | +13.42K |
| 10/31/26 (Sat) | 116 | 116 | +2.5K |
| 10/30/26 (Fri) | 18 | 18 | — |
| 10/28/26 (Wed) | 80 | 80 | — |
| Lifetime daily avg (194d since launch) | — | — | +6.4K/d |
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