Measured: an average of 1,689 online over 6d, about 1.2M hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.65 at this size; sells nothing we can see, so ×0.05 / ×0.15 / ×0.4. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 2.3 times each way. Roblox's report ↗
Avatar: R6 only
Last counted
Up +11.9% since this time yesterday
Updated 11/05/26, 02:32 UTC. Online since the update: −8.7% against the hour before it.
This game +11.9% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~184.12K visits/day compared with 18.59K/day across 113 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 02:32 UTC | ReleaseRoblox place update | 1.3K | 1.2K −8.7% | waiting for 24h |
| 10/31/26, 14:47 UTC | ReleaseRoblox place update | — | — | 2.5K |
| 10/30/26, 06:54 UTC | ReleaseRoblox place update | — | — | 1.9K |
| 10/29/26, 13:53 UTC | ReleaseRoblox place update | 1.5K | 1.4K −5.3% | 1.5K −1.1% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 1,596 | 2,479 | +126.76K |
| 11/04/26 (Wed) | 1,572 | 2,281 | +205.15K |
| 11/03/26 (Tue) | 1,724 | 2,392 | +230.42K |
| 11/02/26 (Mon) | 1,643 | 2,068 | +211.4K |
| 11/01/26 (Sun) | 2,114 | 2,755 | — |
| 10/30/26 (Fri) | 1,940 | 2,016 | +121.76K |
| 10/29/26 (Thu) | 1,140 | 1,522 | +151.86K |
| 10/28/26 (Wed) | 948 | 1,257 | — |
| Lifetime daily avg (113d since launch) | — | — | +18.59K/d |
⚠️ This game is in its DEMO phase. Expect limited features and content, bugs, unfinished systems, and frequent changes. ⚠️ REVENANT PROTOCOL is a round-based zombie survival game with a focus on grounded combat and oppressive atmosphere. Weapons are scarce, ammunition matters, and no run is guaranteed to unfold the same way. As the rounds climb, the game becomes less forgiving and survival starts to depend on how well you can handle the pressure. ※Currently Supports: ▣ PC ☑ ▣ Mobile ☑ ▣ Consol