Measured: an average of 7 online over 5d, about 4.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.5K visits/day compared with 777/day across 101 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 15:20 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 1 | 2 | +88 |
| 11/04/26 (Wed) | 1 | 1 | +1.1K |
| 11/03/26 (Tue) | 2 | 2 | +1.2K |
| 11/02/26 (Mon) | 12 | 12 | +3K |
| 11/01/26 (Sun) | 9 | 9 | +4.5K |
| 10/31/26 (Sat) | 9 | 9 | — |
| 10/28/26 (Wed) | 2 | 2 | — |
| Lifetime daily avg (101d since launch) | — | — | +777/d |
Scorched Warhead is a retro tank battler where every shot can reshape the battlefield. Plan your moves, line up your aim, and unleash simultaneous chaos. Blast craters into destructible terrain, send shells orbiting around planets, and knock rivals off their rocky perches. Draft upgrades between rounds to build an outrageous cannon: bouncing bullets, multishot, homing, bigger explosions, and more. Bring out lasers, napalm, nukes, and black holes when ordinary firepower won’t cut it. Play solo