Measured: an average of 137 online over 4d, about 99K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.39 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Not counted: 1 at R$ 1 or from R$ 999,999. These are usually test or locked items.
Last counted
Updated 11/04/26, 16:53 UTC — too early to measure the effect.
Over the last 7 days the game averages ~33.92K visits/day compared with 22.17K/day across 39 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 16:53 UTC | ReleaseRoblox place update | 22 | — | — |
| 10/30/26, 10:16 UTC | ReleaseRoblox place update | — | — | — |
| 09/26/26 | Game PassRainbow Carpet (R$ 19) | — | — | R$ 19 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 56 | 294 | +11.94K |
| 11/04/26 (Wed) | 97 | 290 | +22.68K |
| 11/03/26 (Tue) | 188 | 588 | +43.7K |
| 11/02/26 (Mon) | 102 | 156 | +35.4K |
| 11/01/26 (Sun) | 162 | 169 | — |
| 10/28/26 (Wed) | 41 | 41 | — |
| Lifetime daily avg (39d since launch) | — | — | +22.17K/d |
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