Measured: an average of 45 online over 4d, about 33K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.31 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 06:29 UTC. Online since the update: −45% against the hour before it.
Over the last 7 days the game averages ~2.6K visits/day compared with 2.7K/day across 39 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 06:29 UTC | ReleaseRoblox place update | 20 | 11 −45% | waiting for 24h |
| 11/05/26, 05:05 UTC | ReleaseRoblox place update | 19 | 13.3 −29.8% | waiting for 24h |
| 11/04/26, 23:09 UTC | ReleaseRoblox place update | 28 | 29 +3.6% | waiting for 24h |
| 11/04/26, 22:39 UTC | ReleaseRoblox place update | 12 | 31.7 +163.9% | waiting for 24h |
| 10/31/26, 17:20 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 19 | 31 | +1.3K |
| 11/04/26 (Wed) | 23 | 39 | +2.5K |
| 11/03/26 (Tue) | 5 | 5 | +1.5K |
| 11/02/26 (Mon) | 57 | 82 | +3.6K |
| 11/01/26 (Sun) | 96 | 114 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (39d since launch) | — | — | +2.7K/d |
A Smash-style Jujutsu Kaisen platform fighter. Gojo, Sukuna, Toji and Yuji battle on Jujutsu High with percent damage, stocks, ledges, shields and Domain Expansion finals. VS CPU, online Versus and Training. PC, console and mobile.