Measured: an average of 9 online over 4d, about 6.7K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.23 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.5K visits/day compared with 1.2K/day across 39 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/29/26, 13:57 UTC | ReleaseRoblox place update | — | — | — |
| 09/27/26 | Game PassInferno Ship (R$ 149) | — | — | R$ 149 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 15 | 30 | +1.2K |
| 11/04/26 (Wed) | 19 | 26 | +2.5K |
| 11/03/26 (Tue) | 5 | 5 | +1.1K |
| 11/02/26 (Mon) | 3 | 3 | +856 |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 24 | 24 | — |
| Lifetime daily avg (39d since launch) | — | — | +1.2K/d |
⚓ Evolve a Battleship ⚓ Command a modern warship and rise from a tiny corvette to a massive dreadnought! 🚢 CHOOSE YOUR SHIP – Corvette, Frigate or Destroyer 🔫 AUTO-FIRE COMBAT – your guns fire on their own, you focus on sailing ⬆️ LEVEL UP – collect scrap & crates, sink enemies, pick an upgrade every level: triple shot, explosive shells, twin barrels & more 🔱 EVOLVE – become a Cruiser at level 10 and a Battleship, Dreadnought or Arsenal Ship at level 20 🐙 THE KRAKEN – a giant sea monster rises
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