Measured: an average of 23 online over 4d, about 16K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.27 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~6.1K visits/day compared with 4.3K/day across 21 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/28/26, 15:55 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 17 | 28 | +3.1K |
| 11/04/26 (Wed) | 16 | 21 | +8.1K |
| 11/03/26 (Tue) | 9 | 9 | +2.9K |
| 11/02/26 (Mon) | 20 | 25 | +7.4K |
| 11/01/26 (Sun) | 46 | 55 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (21d since launch) | — | — | +4.3K/d |
🌊 MOST Realistic surfing game on Roblox! Ride real waves, get barreled and land tricks. Built on real ocean science. The waves are based on wave physics research, so every set builds, peaks and breaks like a real beach and no two waves ride the same. Paddle out, duck dive the whitewater, catch a wave and pop up. Carve bottom turns, snaps and cutbacks, pull into the barrel, launch airs and air reverses, or backflip off the curl. Wipe out and swim back to your board. FEATURES • Realistic wave