Measured: an average of 46 online over 4d, about 33K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.31 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~6K visits/day compared with 26.69K/day across 2383 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 21:12 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 28 | 44 | +3.9K |
| 11/04/26 (Wed) | 35 | 49 | +5.9K |
| 11/03/26 (Tue) | 38 | 44 | +6.7K |
| 11/02/26 (Mon) | 41 | 41 | +8.4K |
| 11/01/26 (Sun) | 70 | 91 | — |
| 10/28/26 (Wed) | 28 | 28 | +3.1K |
| 10/27/26 (Tue) | 43 | 45 | — |
| Lifetime daily avg (2383d since launch) | — | — | +26.69K/d |
The Kinetic Abilities is a pvp game with kinetics as source of power. Gain experience from defeating players or npc's, change your reputation depending on your offense and gain or improve your moves by leveling up. - TAGS superpowers, superpower, powers, kinetics, kinetic, abilities, magic, fight, pvp, kinetic abilities, tka, TKA