Measured: an average of 50 online over 6d, about 36K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.32 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7.6K visits/day compared with 189.71K/day across 3732 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 04/02/26, 20:16 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 43 | +2.5K |
| 11/04/26 (Wed) | 39 | 53 | +7.2K |
| 11/03/26 (Tue) | 52 | 77 | +9.2K |
| 11/02/26 (Mon) | 37 | 42 | +4K |
| 11/01/26 (Sun) | 74 | 113 | +15K |
| 10/31/26 (Sat) | 53 | 53 | +2.4K |
| 10/30/26 (Fri) | 47 | 47 | — |
| 10/28/26 (Wed) | 36 | 36 | — |
| Lifetime daily avg (3732d since launch) | — | — | +189.71K/d |
The title says it all, press the button and be crushed by a speeding wall! As you play you earn points for making it to safe zones and oof'ing. You will oof A LOT! Use these points to buy gears to upgrade your speed in an attempt to defeat the wall! Based off NintendoZACHERY's classic game!