Measured: an average of 6 online over 4d, about 4.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.3K visits/day compared with 1.2K/day across 2228 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/06/25, 18:24 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 5 | +803 |
| 11/04/26 (Wed) | 6 | 7 | +1.9K |
| 11/03/26 (Tue) | 4 | 4 | +1.4K |
| 11/02/26 (Mon) | 4 | 4 | +669 |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 12 | 12 | — |
| Lifetime daily avg (2228d since launch) | — | — | +1.2K/d |
hey boi it's time for the jump per difficulty which goes below effortless and above supreme... with music! take noclip and tptool as well if you suck at the game Yeah, I reverted it. The "Revamp" kinda just made the game worse and a different game entirely from what it was before. Relive your nostalgia here if you want. Have fun.