Measured: an average of 8 online over 4d, about 5.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.22 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~601.7 visits/day compared with 4.4K/day across 1836 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/16/26, 14:30 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 6 | 11 | +244 |
| 11/04/26 (Wed) | 2 | 2 | +766 |
| 11/03/26 (Tue) | 4 | 4 | +742 |
| 11/02/26 (Mon) | 7 | 7 | +297 |
| 11/01/26 (Sun) | 17 | 17 | — |
| 10/28/26 (Wed) | 1 | 1 | — |
| Lifetime daily avg (1836d since launch) | — | — | +4.4K/d |
Dive as deep as you can into the depths of this roguelike facility avoiding deadly monsters on your way down. What resides at the bottom..? -[FEATURES]- Tough AI enemies that increase in difficulty the deeper you go. Random upgrades that benefit the whole server. Unique items that change the way you interact with the game. -[EXPLOITERS WILL BE BANNED]- Exploiting / Glitch Abuse is not allowed and will result in a tempban. Repeated offenses will result in a permaban.