Measured: an average of 101 online over 3d, about 72K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.37 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 08:27 UTC. Online since the update: +31.3% against the hour before it.
Over the last 7 days the game averages ~1.6K visits/day compared with 1.1K/day across 1514 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 08:27 UTC | ReleaseRoblox place update | 8 | 10.5 +31.3% | waiting for 24h |
| 11/03/26, 02:24 UTC | ReleaseRoblox place update | — | — | 78.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 60 | 103 | +1.3K |
| 11/04/26 (Wed) | 63 | 84 | — |
| 11/02/26 (Mon) | 99 | 181 | +1.6K |
| 11/01/26 (Sun) | 140 | 180 | — |
| 10/28/26 (Wed) | 43 | 43 | — |
| Lifetime daily avg (1514d since launch) | — | — | +1.1K/d |
Roughly ten years has passed since society collapsed at the hands of a parasitic fungal outbreak. Nature has stepped in to reclaim a desolate earth, with new perils—radiation, fungal spores, and their fellow man—that the remnants of civilization must now battle against. — ⚠️ This is a freeform roleplay; there's no established factions, characters, or even lore that you have to abide by. — 🏗️ This game is built with R6 in mind. If you find yourself out of place or unable to fit through most door