Measured: an average of 61 online over 4d, about 44K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 02:44 UTC. Online since the update: −29.3% against the hour before it.
Over the last 7 days the game averages ~5.7K visits/day compared with 11.41K/day across 1195 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 02:44 UTC | ReleaseRoblox place update | 41 | 29 −29.3% | waiting for 24h |
| 11/05/26, 02:09 UTC | ReleaseRoblox place update | 47 | 29 −38.3% | waiting for 24h |
| 11/05/26, 01:13 UTC | ReleaseRoblox place update | 62 | 34.7 −44.1% | waiting for 24h |
| 11/05/26, 00:40 UTC | ReleaseRoblox place update | 53 | 40 −24.5% | waiting for 24h |
| 11/04/26, 22:28 UTC | ReleaseRoblox place update | 35 | 49.7 +41.9% | waiting for 24h |
| 11/04/26, 22:12 UTC | ReleaseRoblox place update | — | 49.7 | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 36 | 62 | +2.6K |
| 11/04/26 (Wed) | 39 | 44 | +4.9K |
| 11/03/26 (Tue) | 50 | 75 | +5.4K |
| 11/02/26 (Mon) | 63 | 72 | +6.7K |
| 11/01/26 (Sun) | 91 | 97 | — |
| 10/28/26 (Wed) | 32 | 32 | — |
| Lifetime daily avg (1195d since launch) | — | — | +11.41K/d |
hush, here comes a whizzbang now you soldiers get down on the stairs down in your dugouts and say your prayers hush, here comes a whizzbang and it's making straight for you and you'll see all the wonders of none man's lan' if a whizzbang hits you console controls (PS/Xbox): Square/X = load weapon Triangle/Y = hammer/shoulder weapon Circle/B = ready/aim weapon L2 = use scope (sharpshooter class only) DPadLeft = call for medic DPadDown = callouts credits: captainwoodlegs: models/code AdeptR