Measured: an average of 12 online over 5d, about 8.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 100% since this time yesterday
Updated 11/03/26, 13:30 UTC. Online since the update: −20% against the hour before it.
This game −100% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~1.5K visits/day compared with 680/day across 878 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 13:30 UTC | ReleaseRoblox place update | 5 | — | 4 −20% |
| 10/29/26, 13:46 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 24 | +393 |
| 11/04/26 (Wed) | 16 | 23 | +1.7K |
| 11/03/26 (Tue) | 3 | 5 | +1.6K |
| 11/02/26 (Mon) | 2 | 2 | +767 |
| 11/01/26 (Sun) | 20 | 20 | +1.9K |
| 10/31/26 (Sat) | 19 | 24 | — |
| 10/28/26 (Wed) | 1 | 1 | — |
| Lifetime daily avg (878d since launch) | — | — | +680/d |
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