Measured: an average of 83 online over 4d, about 60K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +2.2% since this time yesterday
Over the last 7 days the game averages ~15.72K visits/day compared with 101.53K/day across 838 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/19/26, 19:03 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 58 | 110 | +11.07K |
| 11/04/26 (Wed) | 71 | 104 | +15.21K |
| 11/03/26 (Tue) | 72 | 136 | +16.57K |
| 11/02/26 (Mon) | 85 | 123 | +20.52K |
| 11/01/26 (Sun) | 104 | 132 | — |
| 10/28/26 (Wed) | 35 | 35 | +10.59K |
| 10/27/26 (Tue) | 59 | 69 | — |
| Lifetime daily avg (838d since launch) | — | — | +101.53K/d |
Welcome to Don't Shatter [2 Player Obby]! Dive into a thrilling cooperative experience where you and a partner work together to safely deliver a fragile pane of glass. 🚶 Both players must coordinate their movements, carefully maneuvering through a series of challenging obstacles without letting the glass shatter. ⚠️ Beware of tricky traps and hazardous obstacles that can break your delicate cargo. ✨ Unlock and collect unique glass skins as you progress through various levels! Can you and your