Measured: an average of 12 online over 4d, about 8.5K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.7K visits/day compared with 1.4K/day across 831 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/15/26, 12:29 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 15 | +746 |
| 11/04/26 (Wed) | 14 | 17 | +1.7K |
| 11/03/26 (Tue) | 11 | 13 | +2.4K |
| 11/02/26 (Mon) | 7 | 7 | +1K |
| 11/01/26 (Sun) | 15 | 15 | — |
| 10/28/26 (Wed) | 3 | 3 | — |
| Lifetime daily avg (831d since launch) | — | — | +1.4K/d |
This game is badly optimized for mobile and weak devices. Ballroom Revamp Update is Out!, Changelog: - Ballroom has been fully rebuilt,, - Clinging system has been revamped,, - Ragdoll system has been partially rescripted,, - The Galley will now have smoke after capsize, and will slow players down,, - Elevator connecting Ballroom and Cabins has been removed,, - Bug fixes IN-GAME RULES! Do not ruin RPs or make anybody uncomfortable No inappropriate roleplays No inappropriate behaviour Do not ex