Measured: an average of 6 online over 4d, about 4.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.1K visits/day compared with 1.6K/day across 809 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 07/07/26, 14:29 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 9 | +696 |
| 11/04/26 (Wed) | 5 | 5 | +1K |
| 11/03/26 (Tue) | 6 | 6 | +1.1K |
| 11/02/26 (Mon) | 5 | 5 | +1.2K |
| 11/01/26 (Sun) | 8 | 8 | — |
| 10/28/26 (Wed) | 5 | 5 | — |
| Lifetime daily avg (809d since launch) | — | — | +1.6K/d |
Not Even a Great Citadel of Difficulty Chart is the exact same as the obstacle course "Great Citadel of Difficulty Chart," but scaled down to NEAT size! Just because it's small doesn't mean it's easy, though. The tower follows the same gradual difficulty progression as its big brother going from painfully easy to borderline impossible. [UPDATE]: The old version of the game is now playable once again. Find the hidden portal in the lobby and return to the original 58 floor version. TAGS: Obby, D