Measured: an average of 11 online over 4d, about 7.9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/05/26, 05:35 UTC. Online since the update: −66.7% against the hour before it.
Over the last 7 days the game averages ~1.5K visits/day compared with 528/day across 745 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 05:35 UTC | ReleaseRoblox place update | 6 | 2 −66.7% | waiting for 24h |
| 11/05/26, 03:43 UTC | ReleaseRoblox place update | 9 | 6 −33.3% | waiting for 24h |
| 11/04/26, 00:20 UTC | ReleaseRoblox place update | — | — | 14.8 |
| 11/02/26, 12:53 UTC | ReleaseRoblox place update | — | — | 4 |
| 11/01/26, 23:13 UTC | ReleaseRoblox place update | 25 | — | 2 −92% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 19 | +541 |
| 11/04/26 (Wed) | 13 | 18 | +2.3K |
| 11/03/26 (Tue) | 4 | 4 | +1.3K |
| 11/02/26 (Mon) | 2 | 2 | +932 |
| 11/01/26 (Sun) | 25 | 25 | — |
| 10/28/26 (Wed) | 5 | 5 | — |
| Lifetime daily avg (745d since launch) | — | — | +528/d |
Save/Load area listed on the teleport GUI. Some elements of gameplay may need to be explained. Based off of North Carolina. Meant to be like an experimental Southline.
Last counted