Measured: an average of 99 online over 5d, about 72K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.37 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 21:28 UTC. Online since the update: +40.4% against the hour before it.
Over the last 7 days the game averages ~9K visits/day compared with 46.87K/day across 640 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 21:28 UTC | ReleaseRoblox place update | 89 | 125 +40.4% | waiting for 24h |
| 11/03/26, 14:26 UTC | ReleaseRoblox place update | — | — | 74.6 |
| 11/03/26, 04:18 UTC | ReleaseRoblox place update | 93 | 68 −26.9% | 72.8 −21.7% |
| 11/02/26, 21:50 UTC | ReleaseRoblox place update | 74 | 74 0% | 71.6 −3.2% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 66 | 140 | +4.9K |
| 11/04/26 (Wed) | 91 | 135 | +7.4K |
| 11/03/26 (Tue) | 80 | 114 | +7.6K |
| 11/02/26 (Mon) | 81 | 142 | +8.6K |
| 11/01/26 (Sun) | 132 | 152 | +12.35K |
| 10/31/26 (Sat) | 113 | 120 | — |
| 10/28/26 (Wed) | 27 | 27 | — |
| Lifetime daily avg (640d since launch) | — | — | +46.87K/d |
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