Measured: an average of 15 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 00:25 UTC. Online since the update: +60% against the hour before it.
Over the last 7 days the game averages ~1K visits/day compared with 237/day across 637 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 00:25 UTC | ReleaseRoblox place update | 5 | 8 +60% | waiting for 24h |
| 11/04/26, 22:43 UTC | ReleaseRoblox place update | 10 | 5 −50% | waiting for 24h |
| 11/02/26, 22:15 UTC | ReleaseRoblox place update | 9 | — | 18 +100% |
| 11/02/26, 01:22 UTC | ReleaseRoblox place update | 26 | — | 9.5 −63.5% |
| 10/31/26, 18:48 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 11 | +557 |
| 11/04/26 (Wed) | 7 | 10 | +794 |
| 11/03/26 (Tue) | 18 | 18 | +961 |
| 11/02/26 (Mon) | 10 | 10 | +1.3K |
| 11/01/26 (Sun) | 26 | 26 | — |
| 10/28/26 (Wed) | 2 | 2 | — |
| Lifetime daily avg (637d since launch) | — | — | +237/d |
✨ Combine elements to cast unique spells. ⚔️ Fight other players in team battles. 📜 Earn coins to unlock scrolls that unleash powerful magic! Currently in alpha.