Measured: an average of 32 online over 5d, about 23K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +52% since this time yesterday
This game +52% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~3.5K visits/day compared with 42.52K/day across 536 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/27/26, 17:55 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 28 | 46 | +2.6K |
| 11/04/26 (Wed) | 25 | 32 | +3.6K |
| 11/03/26 (Tue) | 29 | 33 | +3.1K |
| 11/02/26 (Mon) | 29 | 34 | +3.3K |
| 11/01/26 (Sun) | 48 | 48 | — |
| 10/29/26 (Thu) | 29 | 34 | +4.1K |
| 10/28/26 (Wed) | 41 | 41 | — |
| Lifetime daily avg (536d since launch) | — | — | +42.52K/d |
YOU CAN ONLY MOVE FORWARD Sprint through farms, forests, and ruined cities as the horde closes in. Fight if you can. Run if you must. Every meter counts. How far will you make it on your Last Run? Inspired by "Into The Dead" Developed with ❤️: KhanPython - Programmer Daigo - Modeller Sushikov - Animator Calmityy - Builder MADTESTER1337 - Music Composer