Measured: an average of 134 online over 5d, about 97K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.39 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +5.9% since this time yesterday
Against the market: this game +5.9% while all tracked games −4.7%.
Over the last 7 days the game averages ~23.2K visits/day compared with 28.5K/day across 441 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 07:31 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 124 | 197 | +12.87K |
| 11/04/26 (Wed) | 141 | 186 | +29.28K |
| 11/03/26 (Tue) | 133 | 163 | +27.14K |
| 11/02/26 (Mon) | 133 | 176 | +27.67K |
| 11/01/26 (Sun) | 165 | 183 | — |
| 10/29/26 (Thu) | 99 | 99 | +3.8K |
| 10/28/26 (Wed) | 120 | 137 | +28.17K |
| 10/27/26 (Tue) | 140 | 140 | — |
| Lifetime daily avg (441d since launch) | — | — | +28.5K/d |
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