Measured: an average of 156 online over 4d, about 110K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.4 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Last counted
Down 15.6% since this time yesterday
This game −15.6% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~24.85K visits/day compared with 53.62K/day across 361 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/28/26, 08:45 UTC | ReleaseRoblox place update | 80 | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 110 | 170 | +18.74K |
| 11/04/26 (Wed) | 143 | 195 | +29.74K |
| 11/03/26 (Tue) | 162 | 244 | +29.44K |
| 11/02/26 (Mon) | 122 | 215 | +26.58K |
| 11/01/26 (Sun) | 197 | 226 | — |
| 10/28/26 (Wed) | 80 | 80 | +13.63K |
| 10/27/26 (Tue) | 146 | 146 | — |
| Lifetime daily avg (361d since launch) | — | — | +53.62K/d |
🧩 One-Stroke Puzzle! Start from the start cell, and swipe through ALL walkable cells! 👆 Easy to play, hard to master. Can you clear every stage?