Measured: an average of 14 online over 4d, about 9.9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~3.8K visits/day compared with 8.4K/day across 350 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 12/14/25, 04:28 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 20 | +1.6K |
| 11/04/26 (Wed) | 12 | 14 | +5.2K |
| 11/03/26 (Tue) | 7 | 7 | +3.5K |
| 11/02/26 (Mon) | 9 | 9 | +2.6K |
| 11/01/26 (Sun) | 27 | 27 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (350d since launch) | — | — | +8.4K/d |
Reuploaded release of Deadpool and Wolverine while I try to get the original up back and running. Sorry everyone. "No I didn't give you permission to turn me into a videogame" - Deadpool ---Console Controls--- Character Selection: Dpad Left: Deadpool Dpad Right: Wolverine Dpad Down: Human Dpad Up: Phone -- Deadpool Controls (Basic) Left Bumper: Deagles Right Bumper: Katana Left Joystick Press: Sprint Xbox (B), PS (O): Throw Dagger -- Wolverine Controls Left Trigger: Claw In/Out Right Trig