Measured: an average of 124 online over 4d, about 89K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.38 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~15.63K visits/day compared with 17.15K/day across 305 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/24/26, 23:10 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 84 | 137 | +8.7K |
| 11/04/26 (Wed) | 102 | 127 | +15.93K |
| 11/03/26 (Tue) | 104 | 151 | +18.24K |
| 11/02/26 (Mon) | 117 | 155 | +18.14K |
| 11/01/26 (Sun) | 174 | 179 | — |
| 10/28/26 (Wed) | 77 | 77 | +10.19K |
| 10/27/26 (Tue) | 98 | 98 | — |
| Lifetime daily avg (305d since launch) | — | — | +17.15K/d |
Fight against players or NPCs on one of the three moving trains, push them off or get pushed and don’t be caught by the orange fog! 🏌️♂️🤸💥 ✈️ DEVLOG: 1.- Balancing weapons/game progression 2.- Deslopifying the game 2.- Adding noob boss soon LIKE 👍 AND FAVORITE ⭐ THE GAME FOR FUTURE BONUSES!