Measured: an average of 14 online over 4d, about 10K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, Γ0.25 at this size; its shop is not read yet, so Γ0.2 / Γ1 / Γ3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report β
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.3K visits/day compared with 7.3K/day across 250 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/25/26, 22:59 UTC | Roblox updateRoblox place update | β | β | β |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) Β· today | 3 | 8 | +410 |
| 11/04/26 (Wed) | 4 | 4 | +2K |
| 11/03/26 (Tue) | 0 | 0 | +764 |
| 11/02/26 (Mon) | 22 | 30 | +4K |
| 11/01/26 (Sun) | 31 | 31 | β |
| 10/28/26 (Wed) | 2 | 2 | β |
| Lifetime daily avg (250d since launch) | β | β | +7.3K/d |
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