Measured: an average of 109 online over 5d, about 78K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.37 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Up +4.9% since this time yesterday
Over the last 7 days the game averages ~6.3K visits/day compared with 43.2K/day across 128 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 19:22 UTC | ReleaseRoblox place update | — | — | 145.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 71 | 115 | +3.4K |
| 11/04/26 (Wed) | 78 | 104 | +5.5K |
| 11/03/26 (Tue) | 89 | 123 | +6K |
| 11/02/26 (Mon) | 97 | 140 | +7.3K |
| 11/01/26 (Sun) | 146 | 167 | — |
| 10/30/26 (Fri) | 135 | 193 | — |
| 10/28/26 (Wed) | 93 | 93 | — |
| Lifetime daily avg (128d since launch) | — | — | +43.2K/d |
Dodge everything. Destroy everything. One ship against bosses built from blocks. Weave through bullets, lasers and swarms, tear the boss apart block by block, then blow the core. 🚀 CAMPAIGN 25 levels, 5 Guardians, a final boss and 90+ upgrades. Beat hard to unlock permadeath: one life, triple loot. ♾️ ENDLESS 6 classes, 250+ cards, waves forever. 🛠️ LEVEL EDITOR Build your own bosses with triggers, traps and custom arenas, then publish them. 🌍 COMMUNITY Play, rate and comment on player leve
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