Measured: an average of 17 online over 4d, about 12K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.26 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 16.7% since this time yesterday
Updated 11/05/26, 02:13 UTC. Online since the update: −20% against the hour before it.
This game −16.7% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~5.6K visits/day compared with 6.3K/day across 308 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 02:13 UTC | ReleaseRoblox place update | 15 | 12 −20% | waiting for 24h |
| 11/04/26, 23:40 UTC | ReleaseRoblox place update | 15 | 13.7 −8.9% | waiting for 24h |
| 11/04/26, 22:04 UTC | ReleaseRoblox place update | 24 | 14 −41.7% | waiting for 24h |
| 11/03/26, 03:47 UTC | ReleaseRoblox place update | — | 14 | 18.5 |
| 11/02/26, 04:06 UTC | ReleaseRoblox place update | — | 6 | 6 |
| 11/01/26, 18:12 UTC | ReleaseRoblox place update | 22 | — | 6 −72.7% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 20 | 36 | +5K |
| 11/04/26 (Wed) | 18 | 24 | +6.6K |
| 11/03/26 (Tue) | 19 | 23 | +8K |
| 11/02/26 (Mon) | 6 | 6 | +2.3K |
| 11/01/26 (Sun) | 25 | 28 | — |
| 10/27/26 (Tue) | 20 | 20 | — |
| Lifetime daily avg (308d since launch) | — | — | +6.3K/d |
-- Keybindings -- - PC - - Phone - - Console - Mace: E Mace RB Firework: Q Firework LT Spear: R Spear LB A fun, fighting game based off of Minecraft's popular PVP kit; MACE! Specifically, Elytra Mace with fast paced aerial battles. The game does not actually try to replicate Minecraft's Mace PVP but rather it is inspired by the weapon concepts. This is my take on Mace PVP so do